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Combine that with the fact that Gold membership is now free, and we could be ready to get off our high, anti-Microsoft horses. Downing the pad and taking to a more traditional keyboard and mouse setup throws out a few concerns however. These range from niggling things such as motion blur as the camera whips about your character perfectly acceptable on a smoothly panning analogue stick, not so much on a twitchy mouse to more pressing problems such as camera controls while driving.

A jaunt through the options menu will no doubt remedy the former, but the latter seems to be trickier to fix. Players of the console version will be aware of the camera's tendency to lag as you take sharp corners, compelling you to make liberal use of the right tluimbstick. A similar tactic when using a mouse requires not a minute gesture of the thumb, but dramatic, theatrical sweeping movements. Even on-foot shooting sections play out better on the pad, such is the effort Rockstar have put into getting it right on console.

Unbelievably, locking on to enemies and flicking the left thumbstick up to snap out a headshot feels far more satisfying than the precision offered by a mouse. And get this: there was no custom radio station in the preview build we saw. Whether this feature, which allows you to play your own music through the radios of Liberty City's cars, boats, helicopters etc, will appear in the final release is unknown, but if we can't listen to our Stephen Fry podcasts while reversing over hookers' faces, we'll be unaroused.

And that's no bad thing as long as you're prepared to pick up a pad, which you really should be by now. Keyboard and mouse controls stumble on a few counts, mostly through no fault of Rockstar's, but instead because analogue controls benefit GTAIV in almost every aspect. It's a world with the sort of believability that'll make you want to walk at a certain pace, drive at a certain speed and corner in a certain way.

A keyboard's digital input is a barrier to that. So we should all get pads. Sure, everyone's seen the trailer, and a few of us have seen a demo of the game running. But hard info? Not so much. You still jack cars, pilot choppers, swim, and pack heat, but is that a surprise to anyone? All we know about multiplayer is that GTA4 coming to the PS3 and Xbox this October won't be a massively multiplayer online game, nor a death-match showdown, but "will match single player," according to a Rockstar rep.

We know a little about the story: Protagonist Niko Bellic heads to Liberty City from Eastern Europe to turn his life around, only to find that the wonders his cousin promised were unfounded. What we know the most about is the setting. And while those earlier games made you feel like you were in a city, none of them made you feel like you were in the city.

One of Rockstar's biggest goals is to change that and really nail the NYC feel. Fact is, we've been impressed by what we've seen. Graphically, it's a beaut. And since this is Rockstar's most ambitious re-creation of the metropolis yet, we wanted to see how far the developers have come to mimicking NYC.

Latest news, fresh content; we separate the rumors and set the facts straight. Grand Theft Auto V. A port for the PlayStation 2 was released in June Theft Auto. Grand Theft Auto IV new version.

The Xbox and PS3 versions were released around the world to much hype on April 29th , having received very good reviews from many reviewers. Use an anti-blacklisting tool,. Grand Theft Auto IV. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Recently added 34 View all 1, All users will need to be connected to the internet and authenticate their copy of the game. NET Framework 3. Partner Requirements: Please check the terms of service of this site before purchasing this software.

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